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Vic Jefferson
The Greater Goon Clockwork Pineapple
296
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Posted - 2015.05.19 20:12:44 -
[1] - Quote
The mobile inhibitor actually does it's job really well and sets up some interesting tactics while using them. It is sufficient and a really good addition to the game.
Covert cynos are another beast entirely. You have so many options to deal with this... A)Jam the tackle ship that is initiating the drop. B)Counter drop. People like big shiny killmails, it shouldnt be too hard to set up a good counter drop. One good welp of their BLOPS fleet and they will probably leave you alone. C)Kite. Given that almost all the 'good' ships in the meta are so fast and so small, dropping them is actually tricky. D)Get a fleet and fight your local pirates. Bored groups are the ones that resort to excessively Cyno based gameplay. It's not that they don't want a fight, it's that they only way they can get one is by baiting.
Vote Vic Jefferson for CSM X
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Vic Jefferson
The Greater Goon Clockwork Pineapple
296
|
Posted - 2015.05.19 21:35:41 -
[2] - Quote
Nevyn Auscent wrote:Current Inhibitors only work if you are a static fleet. If you are a roaming fleet they are vastly to expensive to drop on every single gate and location you land on.
I'm not sure its that cut and dry. I had a humorous situation unfold where we were defending a poco, and the attacking fleet was scouted with no logi; they intend to drop triage. We scrambled a cyno inhibitor up as fast up as possible, and had it anchored by the time they landed in our bubble. Their scouts did not evidently think it worthy of the FC's attention, or didn't notice it. Suffice to say the fight went rather well for us.
They aren't supposed to HARD counter caps, or drops. If you are truly a roaming fleet, just don't let the bait scram you, and you live to fight another day, and they get fatigued for no kills. As cancerous as the current speed/drone/LML meta is, it does a fair bit to dissuade drops.
If you don't think you can kill a carrier before his friends show up, bring more bombers. Or hide the cyno inhibs in the anoms before hand. Think creatively.
Vote Vic Jefferson for CSM X
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Vic Jefferson
The Greater Goon Clockwork Pineapple
299
|
Posted - 2015.05.21 01:34:26 -
[3] - Quote
Cara Forelli wrote:As it is, the only really viable counter to dropping is counter dropping.
Alexis Nightwish wrote:[Maller, Brick cyno]
Or...you know, not taking obvious bait. Maller is terrible because everyone knows its a cyno. If you get scrammed by something as obvious and slow as a maller, you have bigger issues. You can annoy a cyno maller and blueball his gang by just sending enough kiting ships to tear it apart slowly - it's not going to light unless it has a solid lock on something, and if it does light, you can all just scurry away.
Ship scanners and cargo scanners are also your friends, but again, most bait ships can be discerned more readily through judgement alone.
Procurer? check to see if it has a mining laser equipped. If no, its a cyno.
If you want to make convincing bait, you have to hull tank it so it still goes really fast but has enough buffer to initiate and aggressively tackle something.
Vote Vic Jefferson for CSM X
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Vic Jefferson
The Greater Goon Clockwork Pineapple
299
|
Posted - 2015.05.21 02:46:34 -
[4] - Quote
Cara Forelli wrote:It is to make cynos fallible so that tactics and supporting ships become more important than remembering to bring ozone and stay within jump range.
They already are. Deny them the drop. Bring lots of yellow jams or just kite the cyno ship. You win? It's hardly an I win button if the maller is jammed/kited and has to panic light, you all warp off, and all the people who were waiting on the bridge have fatigue and no kills for all the waiting you made them do.
Vote Vic Jefferson for CSM X
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